I feel like this issue ought to be easier to deal with now that you have less servers to deal with since mergers. Maplestory M Mesos takes 30 minutes to a minute to determine whether someone is macroing and allow me to tell you at this time. Their macros are obvious as hell.Your thoughts about current damage cap system and course balance at cap degree
But exactly the same time, before people hit the cap, class balance appeared ok but today with the time, or even before now, folks make their course decisions according to a lot of criterias. Mainly number of strikes per second, the problem to control them, benefits which other classes do not have, etc.. But a huge part of the community makes the decision to select numbers of strikes per seconds or courses being at very top of DPS chart (NW as instance, NL can be great but not as much) and more.
There are numerous people saying this present damage system and this unlimit power from funding create unbalance and it's unfair. I state unbalance here however it isn't totally true. It looks more like game busted mainly because of this potential system which can provide you so much power once hitting cap harm, certain classes would be the top at cap amount.
Even if it's only a small minority and they place their movies of boss soloing, it attracts jelly to a folks, particularly those that are too hooked on damage. So much that a vast majority of gamers, I mostly speak about average funded players or above, completely overlook the RPG part of the game.
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