I feel as if EA glossed over this feature a bit, perhaps intentionally FUT 23 Coins as to not give away too much, but the impact on your career mode save could be huge. Player progression has been a big issue for as far back as I can remember. From the early days on the PS3/Xbox 360 where you could turn the likes of Danny Drinkwater into Zidane to the more recent iterations where a training system was implemented, I was always perplexed and left asking myself, “Where does actual match performance come into play?”
As many of us simulation freaks often do, taking a team from England’s League One to the Premier League often meant that you gave up on your first-year players as you traversed through the English tiers in search of the limelight and huge financial rewards the Premier League had to offer.
Finding a diamond in the rough is sometimes easier in FIFA than it is to find that guy who spends a few years out on loan only to come back and light it up despite having a low rating. Think of Tottenham’s Harry Kane who spent three tough years out on loan to four different clubs only to go back to the Spurs and absolutely tear the league up and represent his country in two major tournaments.
In FIFA, if you hadn’t already sold Kane to a Championship or League One side, he would have returned to your squad with a rating of 70-72. With a few injuries and maybe some fixture congestion as only England can do (supposedly fixed in FIFA 23), you would have potentially buy FIFA 23 Coins given Kane the odd start here and there in the League Cup, resting the majority of your major players.