I'm exploring the potential of lightweight, browser-based simulators as cognitive training tools — particularly those that involve visual rhythm, repetitive interaction, and pseudo-random outputs.
Recently, I came across a platform called Betingslot, which runs a basic animated slot simulation. While it’s clearly inspired by slot mechanics, it doesn’t involve money, accounts, or progression systems. It simply presents reels that spin and stop at varying speeds and combinations.
I noticed that:
The pacing and animation cycles can engage anticipation loops
Users can track symbol sequences, which might trigger pattern recognition
It could function as a visual reset tool, especially for attention breaks
There's potential use in UX behavior testing or micro-interaction flow studies
I'm curious if anyone in the behavioral research, gamification, or neurofeedback space has explored using such tools — not as games, but as structured stimuli for cognitive observation, habit loop disruption, or flow re-alignment.
Are there any frameworks or prior studies supporting this kind of application?